Разработчик:DaedalusX64 Team Для системы: PSP Язык программы: мультиязычный, русский присутствует. Ссылки для загрузки: в прикреплениях Установка: Поместить папку DaedalusX64 в папку карты памяти PSP/GAME. Если у вас установлена на ПСП официальная версия прошивки, то используйте подписанную версию программы.
На PSP Go программа устанавливается на внутреннюю память приставки.
Игры в формате (название игры).rom помещайте в папку PSP/GAME/DaedalusX64/Roms. Настройка: После запуска эмулятора в появившемся меню кнопками или можно менять окна настроек эмулятора. Найдите окно с настройками выбора языка и выберите русский язык:
Дальнейшие настройки на русском языке не должны вызывать проблем, настройки по-умолчанию выставлены оптимальным образом. Единственная не решённая проблема осталась с появлением тормозов при включении звукового сопровождения.
Revision 443:
[!]Fixed P. Mario freezing in Rev 432 on (Bug #44) - Kreationz
[+]Updated roms.ini - Salvy, Kreationz
[!]Fixed some uCodes going out of range - Salvy
[+]4 Blendmodes fixed for Pokemon Stadium 2 - NintendoBoy13
Revision 442:
[!] We should clear our screen faster now (thx A_Nub for tip)
[+] Added a hack to disable culling, set off default but and can be enabled on Advanced Menu
[+] Added missing code for various functions within DLParser_GBI2_MoveMem (needs more debugging..)
[~] Enable DisableCulling for Aidyn Chronicles on roms.ini (Aidyn Chronicles is playable now)
Changelogs:
Revision 446
[!]Fixed Rev 445 won't compile
Revision 445
[!] Several minor changes
[~] Couple of changes done on BranchZ, now the outside of Clock Town in MM is visible
[~] Removed ShadowOfEmpire_Dl ucode and replace it with a simple check[*] Added proper copyright headers. We been porting several enhancements from Rice Video plugin :)
[+] Two blendmodes for Paper Mario [NintendoBoy13]
Жду взлома PSVita!!!
Последний раз редактировалось KingSD; 10.12.2009 в 07:41.
Changelog:
[!] Fixed regression from rev 377 on init othermodes which caused several objects on OOT and MM to appeared semi-invisible (thanks madmax2069 and Bigshot232 for reporting it)
[+] Implemented G_MW_POINTS (FIFA should be playable)
[+] Several blendmodes were added for Majora's Mask - NintendoBoy13
Changelog:
[!] Cleaned up AdvancedOptionsScreen.cpp, several overabundant code was removed.
[+] Added a hack to use Flushtris to write Zbuffer (Pilot Wings 64 should be playable now..)
[~] Couple of changes done on DLParser_SetCImg
Changelog:
Revision 450:[*] Removed empty folders left from previous commit
[!] better de******ion for our Advanced Options
[~] Added Europe version of Paper Mario and also enabled hack for Pilot Wings 64 in roms.ini
Revision 449:
This is a huge commit and likely to have a few regressions.
[-] Removed all non-PSP platform related code
[~] Quieted some compiler warnings
[-] Removed some uneeded/uncalled functions
[-] Removed some un-needed checks in the CPU emulation (Small speed-up)
[-] Improved a cache routine (Small speed up, slightly less choppy sound)
[!] Chenged how VI are handled a bit (removes unneeded excess VI CPU Events)
Changelogs:
Revision 459
[~]Cleaned up prior commit
[+]Removed excess logic when entering the Dynarec
Revision 458
[!] Corrected regression from 457 which caused several games to crash.
Revision 457
[-] Removed Disable Culling Hack - No longer needed, Fixes 445 Regression (Salvy)
Note: CullDL disabled completely as it needs .Rej uCode detection implemented
[-] Removed legacy code from MoveMem (Salvy)
[!] Properly transfer palletes to Video Memory after loading texture - Fixes annoying spots (Salvy)
[+] Add Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
[!] Fixed regression introduced in Revision 449 (Kreationz)
[+] Detect if ms0:/n64/SaveSates exists and use it for SaveStates (Kreationz)
Note: If ms0:/n64/SaveSates exists the old directory will be ignored completely as not to create conflicts. It won't be created if it doesn't exist however.
Revision 456
Forgot the libs
Revision 455
Finished ******* of SVN.
Checkout for code is: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk
Checkout for PSP folder (previews, ini, txt files, etc..) is: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/data
Revision 454:
Restructuring SVN to Make data and code separate projects.
Жду взлома PSVita!!!
Последний раз редактировалось KingSD; 25.01.2010 в 07:28.
DaedalusX64 SVN Changelog:
r460
[+] Implemented DLParser_S2DEX_Bg1cyc
[+] Added a handler for odd PI length (Doramon 3 boots now and hopefully other games..)
[!] Defined GBI2_Quad properly > moved GBI2_Line_3D to 0x08 (Fixes the HUD on Spider Man)
[!] Use SetNewVertexInfoVFPU directly
[~] Made gLogSpDMA debug only as well as other bits that shouldn't be exposed to release build
[~] Small code clean up [*] Support for bin roms
Revision 466
[!] Moved blender out of PSPrender.cpp to its own file.
[~] Refactored blender.
[+]Implemented various FOG_ASHADE blenders
Revision 465
[~] Fixed freezing when only one rom was present (Yamagushi)
[+]Added recommended settings screen (Yamagushi)
Revision 464
[+]Remove old previews.
Revision 463
[+]Implemented a new GUI (Yamagushi)
Note : New GUI still experimental, and is considered work-in-progress
Current previews will appear blurry on the new GUI, correct re-sized previews will be available soon.
Revision 462
[~] Added correct save type for F1 World Gran Prix 2(it boots now)
[+]Updated readme
Revision 461
[+]Added NOOP4/NOOP2 blender
[!] Minor code clean up
[!] Corrected regression from 459
Последний раз редактировалось lex3a; 19.02.2010 в 19:32.