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Как создать собственные темы для Aurora
XZP Tool v2.0
Кодер Starkiller снова выпустил обновление своего инструмента XZP для ПК
Это Здорово XZP Tool v2.0 позволит вам упаковать xzp Файлы(тип файла, используемый для обложек в FSD)
и распаковать, скопировать, создать, преобразовать и многое другое.
Цитата:
Поскольку я разрабатываю Jtag (он же no debugging / previewing), я устал от инструментов командной строки.
Версия 1 инструмента xzp была дерьмовой, так что это v2, на который я потратил немного больше времени
на. Из-за других проектов я, вероятно, не буду смотреть на это снова, но если есть
фатальные ошибки разместите их где-нибудь, и я мог бы исправить. Установщик просто устанавливает
ассоциации .расширение zp, в противном случае оно портативно.
Особенности:
Просмотр zip-файлов и просмотр содержимого
Дважды щелкните файл, чтобы запустить/просмотреть его
Перетаскивание на рабочий стол / папки для извлечения файлов
Падение xp, чтобы открыть
Падение файлов, когда xp открыт для добавления
Добавление/извлечение/создать/конвертировать/копировать/см. подробные сведения
Спасибо Cancerous за иконки (это было не так уж сложно, не так ли?)
spiffy360, большинство ваших молний содержат xuipkg, вы должны переупаковывать их с помощью инструмента xzp:
В XuiTools перейдите к инструментам - >параметры...->Генеральный
В разделе Расширения XML нажмите кнопку Изменить...- тогда добавь... и найдите извлеченный xml-файл. Нажмите Ok три раза и перезапустите XuiTools. Новые элементы теперь доступны.
Открываем любой файл .xur и редактируем под свои нужды.
P.S.: В случае с добавлением звуком есть такой параметр в файлах *.xur, под названием XuiSoundXAudio в нем и указывается путь к звуковому файлу: .xma
Скажу больше, на мой взгляд достаточно будет в *.xur файле указать параметр XuiSoundXAudio со ссылкой на файл и звук появится (потому что в файлах Авроры данного параметра просто не указано!)
P.S.S.: Так же можно вообще русифицировать скин, если нужно!
Вобщем надеюсь этот мини мануал поможет если не добавить звуки в Аврору, то хоть оптимизировать ее под свои нужды.
И еще небольшое добавление, для того чтобы собрать тему, берем всю туже программу XZP-Tool-v2.0, выбираем папку и пакуем ей все в один файл темы
Примечание rar:Извлеките rar, в XuiTools перейдите к инструментам - >параметры...->Генеральный
В разделе Расширения XML нажмите кнопку Изменить...- тогда добавь... и найдите извлеченный xml-файл. Нажмите Ok три раза и перезапустите XuiTools. Новые элементы теперь доступны.
Другие консоли: PS5, Xbox Series X, xbox360, PS4 Slim, sega, dendy
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xma2encode
Это конвектор преобразовывает файлы MP3. в XMA.
Как правило, XMV-видео и xma-аудиофайлы воспроизводятся только на консоли Xbox
ADDING YOUR OWN MUSIC
Сначала нужно извлечь кожу (...XZP-файл).
Для этого используйте XZP-Tool V2. (1-й и 4-й хит в google....)
Просто откройте xzp-Файл, выберите все файлы в нем, щелкните правой кнопкой мыши и нажмите извлечь.
1. Скачайте себе mp3, который вы хотите добавить
2. Конвертировать *.mp3-файл к *.wav файл, вы можете
используйте FormatFactory или любое другое программное обеспечение для преобразования, чтобы сделать это! Воспользуйся
google, чтобы получить их...
3. Возьмите "xma2encode" и ваш преобразованный *.WAV-файл. Чтобы все было проще, положите оба в одну папку, например". C:\xma\".
Примечание:
Вы можете найти xma2encode внутри папки skin: \ music\ из предыдущего извлеченного XZP-файла.
4. откройте командную строку, нажав Windows+R и набрав " cmd"
5. Перейдите в предыдущую созданную папку \xma, введя:
"cd C:\xma" (разумеется, без "")
6. Теперь вы можете конвертировать свои .wav файл в a .файл данные :
Тип:
xma2encode nameofwav.wav /TargetFile music_01.xma
или
xma2encode nameofwav.wav /TargetFile music_02.xma
или
xma2encode nameofwav.wav /TargetFile music_03.xma
и так далее...зависит от того, какой трек вы хотите заменить / добавить
Результат:
БЫТЬ ОСТОРОЖНЫМ:
Размер файла преобразованной песни не должен превышать8 МБ, иначе она может не работать!
Вы можете уменьшить размер файла, добавив синтаксис / качество
например: xma2encode nameofwav.wav /TargetFile music_01.xma /Quality 50
(диапазон от1 до 100, меньшее число = меньший размер файла / худшее качество)
7. Теперь вы можете заменить предпочитаемые песни в \music\
8. Добавьте / замените существующую обложку и предварительный просмотр изображений для лучшего визуального эффекта.
УБЕДИТЕСЬ, ЧТО ОНИ В ФОРМАТЕ JPG.
9. Измените Настройки Меню.xml (\Settings\MenuSettings.XML) для треков и названий исполнителей
например:
Цитата
<tab id='2' parentid='9' text='Staind'> <---change this for Artist-Button
<bkgvisual>1</bkgvisual>
<bkgindex>0</bkgindex>
<iconvisual>0</iconvisual>
<iconindex>7</iconindex>
<reflectvisual>1</reflectvisual>
<reflectindex>0</reflectindex>
<animstate>1</animstate>
<gradientstate>1</gradientstate>
<iconstate>1</iconstate>
<mtextcolor>0xFFEBEBEB</mtextcolor>
<rtextcolor>0xFFFFFFFF</rtextcolor>
<tab id='2' parentid='10' text='NOW PLAYING: STAIND - NOT AGAIN'> <---Change this for the Now-Playing animation when a song gets played
<bkgvisual>1</bkgvisual>
<bkgindex>0</bkgindex>
<iconvisual>0</iconvisual>
<iconindex>7</iconindex>
<reflectvisual>1</reflectvisual>
<reflectindex>0</reflectindex>
<animstate>1</animstate>
<gradientstate>1</gradientstate>
<iconstate>1</iconstate>
<mtextcolor>0xFFEBEBEB</mtextcolor>
<rtextcolor>0xFFFFFFFF</rtextcolor>
Make sure you are not using any ' in your Artist or Track-Titles! Use ´ instead!
10. Переупакуйте скин с помощью FSA_XUITT или XZPToolV2
И вставьте xma2encode в папку с Вашими WAV-файлами. Затем поместите вместе с ними пакетный скрипт «xma2encode_batchWAVtoXMA». Запустите пакетный скрипт и подождите, и посмотрите, как он легко преобразует все ваши файлы WAV в XMA.
42 файла конвертируются из wav в xma за считанные секунды.
Вам все еще нужно удалить файлы wav вручную, но это легко сделать, просто набрав «.wav» в строке поиска, выбрав все и удалив их.
Вот копия пакетных сценариев на случай, если что-то случится с загрузкой:
——————–WAVtoXMA——————-
for %%x in (*.wav) do xma2encode %%x
pause
——————–XMAtoWAV——————-
for %%x in (*.xma) do xma2encode %%x /decodetopcm %%x.wav
pause
——————————————————-
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Сценарии Преобразования Для Всех Основных Форматов Аудио / Видео
Это управляющие скрипты для всех основных конвертеров. Это охватывает XBOX ADPCM, XMU, XMV, ADW, XWMA, XMA, XM2, расшифровка XMA2, WMV, MP4, AVI, MPEG1, MPEG2, GIF, объединение видеофайлов, захват экрана, сброс Аудио, MP3, OGG, WMA, FLAC.
XMV (требуется FFMPEG, XBOXADPCM и XMVTool)
Код:
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged1.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged1.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\"
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged2.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged2.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged3.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged3.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\"
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged4.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged4.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged5.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged5.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\"
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged6.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged6.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged7.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged7.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\"
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged8.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged8.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged9.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged9.xmv" "Finished\"
move inputfiles\*.* finished\
FOR /F "delims=|" %%I IN ('DIR "queue\*.*" /B /O:D /S') DO SET NewestFile=%%I
move "%NewestFile%" "inputfiles\"
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 5 -preset veryslow -c:a pcm_u8 "newfiles\video.wmv"
for %%a in ("newfiles\video.wmv") do ffmpeg -i "%%a" -vn "newfiles\audio1.wav"
for %%a in ("newfiles\audio1.wav") do xbadpcmencode "%%a" "newfiles\audio.wav"
xmvtool -v "newfiles\video.wmv" -a "newfiles\audio.wav" -o Merged10.xmv
del newfiles\audio1.wav
del newfiles\audio.wav
del newfiles\video.wmv
move /-y "Merged10.xmv" "Finished\"
move inputfiles\*.* finished\
pause
XMU (requires XBOXADPCM)
Code:
for %%a in ("inputfiles\*.wav") do xbadpcmencode "%%a" "newfiles\%%~na.xmu"
pause
XMA Decrypting (Save as a .bms file and use with QuickBMS)
Code:
set BLOCKSIZE 0x10000
set XMAVERSION 2
set PARSE 1
set WRITE_UNPARSED 0
set TESTMODE 0
set TESTXMA1 0
set TEST_ADVANCED_BLOCKSIZES 0
set FREQ_DEFAULT 44100 # for files without given freq info/headerless files
set CH_DEFAULT 2 # for headerless XMA files
set ENABLE_SCAN 0
set COMMENTS 0
# supported XMA types:
# - wave header (RIFF/RIFX), big-endian & little-endian with any number of channels, wrong stream size is corrected
# - wave header with additional "xma." at the start (e.g. Fable II)
# - *.SoundNodeWave files from the UT3 engine (three types)
# - *.psb files from several XBLA games *needs some correction*
# - xma files with magic sign \x0\x0\x0\x0\x0\x0\x2\x0 (Are You Smarter Than A 5th Grader? series)
# - *.res files from Electronic Arts fbrb archives with possibly deflated XMA stream (e.g. Battlefield series)
# - xma files with "XWV " identifier (e.g. Bloody Good Time XBLA)
# - Microsoft XNA framework *.xnb files (e.g. Boulder Dash XL XBLA)
# - headerless XMA streams
# - header-reversed RIFF (e.g. Resident Evil 6)
# - FUNl header XMA2 (e.g. Men in Black: Alien Crisis)
# - Electronic Arts MUSX header (e.g. 007: Legends)
# - Quake 4 variant (XMA1)
# - Battlefield 4 variant (under construction)
# - Call of Duty: World at War variant
# - corrected XWV variant
# - *.swa, Star Wars: The Force Unleashed Xbox 360 (sound files inside the xd/xp containers)
#
# to do (not sorted by priority):
# - introduce the "-x" parameter of xma_parse (keeping the header, adjusting the channels)
# has to be implemented for the scanning function later on (first run: plain-extract with -x & save offset/size second run: parse with -r)
# - try to determine working frequency (will need toWAV execution call)
# - transform SoundNodeWave markers to standard cue markers
# - add support for the Ubisoft XMA variant (includes multilayered files, Forge engine included)
# - for certain variants: disable TESTMODE and set specs automatically
# - auto-detection for SoundNodeWave and EA XMA (no file extension needed)
#
#
# Contents:
# ==================
# 1. Set user variables
# 2. Get/set some standards
# 3. identify XMA file type and link to according process lists
# 4. process different file types
# 4.1 RIFF/RIFX header ~ processRIFF
# 4.1a get stream start and stream size from "data" section ~ getDatastartRIFF
# 4.1b. RIFF header with codec ascii sign at offset INFO ~ getSpecsRIFF
# 4.1c Extract RIFF cue markers ~ getCueRIFF
# 4.2 UT3 Engine *.SoundNodeWave (two types) ~ processSNW
# 4.2a Get INFO variable for RIFF header or determine variant ~ getInfoSNW
# 4.2b Get specs from variant type ~ SNWVariant
# 4.2c Write SNW header to disk ~ getCueSNW
# 4.3 PSB header (various XBLA games) ~ processPSB
# 4.4 Variant from Are You Smarter Than A 5th Grader? (XBLA) ~ process5thGraderXMA
# 4.5 Electronic Arts XMA variant (e.g. Battlefield series) ~ processEAXMA
# 4.5a Inflate EA XMA ~ parse_ea_xma
# 4.6 XWV header variant (e.g. Bloody Good Time XBLA) ~ processXWV
# 4.7 Microsoft XNA Framework *.xnb ~ processXNB
# 4.8 FFIR header (RE6) ~ processFFIR
# 4.9 FUNl header (e.g. Men in Black: Aien Crisis) ~ processFUNl
# 4.10 MUSX header (e.g. 007 Legends) ~ processMUSX
# 4.11 Quake 4 variant ~ processQ4
# 4.12 STR variant (e.g. Legens of War: Patton) ~ processSTR
# 4.13 RAKI variant (Rayman: Legends, 2013) ~ processRAKI
# 4.14 Battlefield 4 variant (with 8 add. bytes at start) ~ processBF4
# 4.15 Call of Duty: World at War variant ~ processSDNS
# 4.16 Star Wars: The Force Unleashed variant ~ processSWTFU
# 4.100 others ~ processScan
# 4.Xa determmine XMA stream start ~ getXMAstart
# 4.Xb determine chanel count ~ getXMACH
# 5. Standard functions
# 5.1 Use OFFSET and SIZE to write the raw data to memory ~ write_raw_to_mem
# 5.2 Process the raw data from MEMORY_FILE ~ process_raw_data
# 5.3 Add header to MEMORY_FILE (raw data) and write to disk ~ write_raw_xma
# 5.4 Parse call (from MEMORY_FILE to MEMORY_FILE2) ~ parse
# 5.5 Add header in MEMORY_FILE3 and write to disk as NAME ~ XMA
# ==================================================================================================================\\
# 1. Set user variables ||
# --------------------- ||
# ||
# TESTMODE ||
# Toggles between a test run (to be applied on one file only) and the final run (with user-defined settings) ||
# The test run writes the following data to disk (each file is named accordingly): ||
# - unparsed (only adjusted header) - one file ||
# - parsed: five different block sizes, XMA1 and XMA2 - 10 files ||
# - headerless unparsed raw data (for manual testing with xma_parse) ||
# Note: if the file is multichannel, only the first channel pair is tested. ||
# ||
# TESTXMA1 - (de-)activates testing for XMA1 in TESTMODE ||
# ||
# TEST_ADVANCED_BLOCKSIZES - 0 only tests for 0x8000 and 0x10000 (most common) ||
# 1 additionally tests for 0x2000, 0x4000 and 0x3000 (only rare cases) ||
# ||
# COMMENTS - set to 1 to print information what the script is currently doing ||
# (for debugging) ||
# ||
# WRITE_UNPARSED - 0/1 enables/disables writing the unparsed file to disk ||
# only if TESTMODE is activated or PARSE is set to 0 ||
# ||
# FREQ_DEFAULT - take this frequency if none is found/given ||
# (might need adjusting if the resulting files from TESTMODE are undecodable ||
# ||
# ENABLE_SCAN - 0/1 toggles a raw scan if no known type is found ||
# use with care, this is still experimental ||
# ||
# user-defined settings (if TESTMODE is activated, these are ignored): ||
# BLOCKSIZE - corresponds to the xma_parse -b option ||
# XMAVERSION - 2 or 1 possible (corresponds to the xma_parse -1/2 option) ||
# PARSE - decide whether to parse or just manipulate the header to toWAV standard ||
# note: PARSE 0, CH > 2 => TESTMODE activated! ||
# that means you should check your settings and parse all input files ||
# ||
# ==============================================================================================//
# ==========================\
# 2. Get/set some standards | ---------------------------------------------------------------------------------------
# ==========================/
get BNAME basename
get FSIZE asize
set WRITEUXMA 0 # write unparsed, headerless XMA to disk (for debugging)
set RNAME "" # initialize retrieved name
# ==============================================================\
# 3. identify XMA file type and link to according process lists | ------------------------------
# ==============================================================/
# identify by 4byte string ident
getDstring IDENT 4
if IDENT == "RIFF"
callfunction processRIFF 1
elif IDENT == "RIFX"
# endianness is determined in getSpecsRIFF
callfunction processRIFF 1
elif IDENT == "xma" # e.g. Fable II for Xbox 360
set INFO 0x18
callfunction processRIFF 1
elif IDENT == "PSB" # some XBLA games
callfunction processPSB 1
elif IDENT == "XWV " # some XBLA games
callfunction processXWV 1
elif IDENT == "XNBx" # Microsoft XNA Framework
callfunction processXNB 1
elif IDENT == "FFIR" # reversed XMA (e.g. Resident Evil 6)
set TESTMODE 0
set PARSE 0
callfunction processFFIR 1
elif IDENT == "FUNl"
callfunction processFUNl 1
elif IDENT == "MUSX"
callfunction processMUSX 1
elif IDENT == "RAKI"
set BIAS 0
callfunction processRAKI 1
elif IDENT == "SDNS"
callfunction processSDNS 1
endif
# identify by extension - CHANGE THAT!!!
set CONT 0
get IDENT extension
if IDENT == "SoundNodeWave"
set TESTMODE 0
set BLOCKSIZE 0x8000
set PARSE 1
callfunction processSNW 1
cleanexit
elif IDENT == "res"
callfunction processEAXMA 1
cleanexit
elif IDENT == "sps"
callfunction processEAXMA 1
cleanexit
elif IDENT == "sns"
callfunction processEAXMA 1
elif IDENT == "swa"
goto 0x50
get TEST long
if TEST == 0
callfunction processSWTFU 1
cleanexit
endif
endif
# identify by other heuristics
goto 0
get IDENT longlong
if IDENT == 0x20000
callfunction process5thGraderXMA 1
cleanexit
endif
goto 0
get IDENT long
if IDENT == 0x2fa9c056 # STR with MP3 included
print "File contains MP3 stream. Aborting."
cleanexit
elif IDENT == 0x34000000
callfunction processSTR 1
cleanexit
elif IDENT == 0x09000000 # raki from error-extract of Rayman: Legends
idstring "RAKI"
set BIAS 4
callfunction processRAKI 1
cleanexit
elif IDENT == 0x0100
goto 8
get TEST short
if TEST == 0x48
callfunction processBF4 1
cleanexit
endif
endif
goto 6
get TEST byte
if TEST == 0xfc
callfunction processXMAheaderless 1
cleanexit
endif
goto 0xc
get OFFSET long
reverselong OFFSET
math OFFSET += 0x16
get FSIZE asize
if OFFSET >= FSIZE
set CONT 1
elif OFFSET < 0
set CONT 1
else
goto OFFSET
get TEST byte
if TEST == 0xfc
callfunction processQ4 1
cleanexit
else
set CONT 1
endif
endif
#if CONT == 1
# if ENABLE_SCAN == 1
# callfunction processScan 1
# endif
#endif
# ================================\
# 4. process different file types | ---------------------------------------------------------------------------------------------
# ================================/
# ======================\
# 4.0 headerless XMA |
# ======================/
startfunction processXMAheaderless 1
if COMMENTS == 1
print "processing headerless XMA"
endif
set OFFSET 0
get SIZE asize
set FREQ FREQ_DEFAULT
set CH CH_DEFAULT
callfunction write_raw_to_mem 1
callfunction getXMACH 1
callfunction process_raw_data 1
endfunction
# ======================\
# 4.1 RIFF/RIFX header |
# ======================/
startfunction processRIFF
if COMMENTS == 1
print "Processing header (4.1 processRIFF)"
endif
goto 0xc
getDstring TEST 4
if TEST == "XMA2"
FindLoc OFFSET string "data" 0 ""
math OFFSET += 4
goto OFFSET
get SIZE long
math OFFSET += 4
set TESTMODE 0
set XMAVERSION 2
set PARSE 1
goto 0x20
endian big
get FREQ long
endian little
goto 0x3c
get CH byte
else
callfunction getDatastartRIFF 1
if OFFSET == 0x14
set XMA2OFF OFFSET
math XMA2OFF += SIZE
goto XMA2OFF
getDstring XMA2IDENT 4
reverseLong SIZE # because it's reversed inif XMA2IDENT == "XMA2"
set INFO XMA2OFF
math INFO += 0x8
set TESTXMA1 0
set XMAVERSION 2
callfunction getSpecsRIFF 1
callfunction getCueRIFF 1
else # no XMA2 info at end
set INFO 0x14
callfunction getSpecsRIFF 1
callfunction getCueRIFF 1
endif
endif
if SIZE > FSIZE
get SIZE asize
math SIZE -= OFFSET
endif
endian little
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==============================================================\
# 4.1a get stream start and stream size from "data" section |
# ==============================================================/
startfunction getDatastartRIFF
if COMMENTS == 1
print "Getting stream start (4.1a)"
endif
goto 0
do
findLoc OFFSET string "data" 0 ""
goto OFFSET
idstring "data"
get SIZE long
while SIZE == 0 # skip marker section to find stream size
math OFFSET += 0x8
goto OFFSET
get TEST long
if TEST == 2 # Ubisoft header
callfunction getXMAstart 1
set OFFSET XOFFSET
get SIZE asize
math SIZE -= OFFSET
endif
if COMMENTS == 1
print "data start with size %SIZE% found at %OFFSET%"
endif
set TEST FSIZE
math TEST -= SIZE
if TEST < OFFSET # wrong stream size in header
set SIZE FSIZE
math SIZE -= OFFSET
endif
endfunction
# ==========================================================\
# 4.1b. RIFF header with codec ascii sign at offset INFO |
# ==========================================================/
startfunction getSpecsRIFF
if COMMENTS == 1
print "getting stream specs (4.1b getSpecsRIFF)"
endif
goto INFO
get CODE short
if CODE == 0x165
math INFO += 0x10
goto INFO
get FREQ long
math INFO += 0xd
goto INFO
get CH byte
elif CODE == 0x166
get CH short
get FREQ long
elif CODE == 0x6601 # RIFX header or big endian SNW
endian big
reverseLong SIZE
get CH short
get FREQ long
endian little
elif CODE == 0x104 # e.g. XMA2 with spesc at end
endian big
reverseLong SIZE
math INFO += 0xc
goto INFO
get FREQ long
math INFO += 0x1c
goto INFO
get CH byte
elif CODE == 0x401
endian big
reverseLong SIZE
math INFO += 0xc
goto INFO
get FREQ long
math INFO += 0x1c
goto INFO
get CH byte
else
print "Error: No XMA code found at designated offset (%INFO%). Aborting all operations."
cleanexit
endif
endfunction
# ==============================\
# 4.1c Extract RIFF cue markers |
# ==============================/
startfunction getCueRIFF
if COMMENTS == 1
print "extracting marker section"
endif
goto 0
if CODE == 0x6601
endian big
endif
findLoc MARKERS string "cue " 0 ""
if MARKERS != ""
if MARKERS < OFFSET # in header
goto MARKERS
idstring "cue "
get CSIZE long
math CSIZE += 8
append
log MEMORY_FILE MARKERS CSIZE
append
math MARKERS += CSIZE
goto MARKERS
getDstring IDENT 4
if IDENT == "LIST"
get CSIZE long
math CSIZE += 8
append
log MEMORY_FILE MARKERS CSIZE
append
endif
math MARKERS += 0x18
goto MARKERS
get RNAME string
if RNAME != ""
string BNAME += "~"
string BNAME += RNAME
endif
get CSIZE asize MEMORY_FILE
set CNAME BNAME
string CNAME += ".XMAcue"
log CNAME 0 CSIZE MEMORY_FILE
else
if COMMENTS == 1
print "no cue section found"
endif
endif
endif
if COMMENTS == 1
print "no cue section found"
endif
endian little
endfunction
# ==============================================\
# 4.2 UT3 Engine *.SoundNodeWave (two types) |
# ==============================================/
startfunction processSNW
if COMMENTS == 1
print "processing UT3 XMA"
endif
findLoc TEST string "XMA2" 0 ""
if TEST != ""
print "XMA2 found"
callfunction SNWXMA2 1
endif
callfunction getInfoSNW 1 # get INFO variable
if SNWVARIANT == 0 # get stream specs, extract cue section
set OFFSET INFO
math OFFSET += 0x34
callfunction getSpecsRIFF 1
get SIZE asize
math SIZE -= 0x10
goto SIZE
get TEST long
if TEST != 0
math SIZE += 0x10
endif
math SIZE -= OFFSET
callfunction getCueSNW 1
elif SNWVARIANT == 1
callfunction SNWvariant 1
endif
callfunction write_raw_to_mem 1
callfunction getXMAch 1
callfunction process_raw_data 1
endfunction
# ==============================================================\
# 4.2a Get INFO variable for RIFF header or determine variant |
# ==============================================================/
startfunction getInfoSNW
set SNWVARIANT 0
get FSIZE asize
goto 0x10
callfunction getXMAstart 1
math XOFFSET -= 0x34
if XOFFSET <= 0
math XOFFSET += 0x3f
goto XOFFSET
callfunction getXMAstart 1
math XOFFSET -= 0x34
endif
goto XOFFSET
savepos INFO
get CODE short
if CODE == 0x165
elif CODE == 0x166
elif CODE == 0x6601
elif CODE == 0x6601
elif CODE == 0x104
elif CODE == 0x401
else
set SNWVARIANT 1
endif
endfunction
# ==================================\
# 4.2b Get specs from variant type |
# ==================================/
startfunction SNWVariant
set TESTXMA2 0
endian big
goto 0xa0
get STREAMSIZE long
if STREAMSIZE <= 0x10
goto 0xbc
get STREAMSIZE long
endif
if STREAMSIZE <= 0x10
goto 0xd8
get STREAMSIZE long
endif
get FSIZE asize
math FSIZE -= 8
goto FSIZE
get TEST long
if TEST == 0
math FSIZE -= 8 # last 0x10 are dummy bytes
else
math FSIZE += 8
endif
set DATASTART FSIZE
math DATASTART -= STREAMSIZE
goto DATASTART
get IDENT long
if IDENT != 0x2c
print "Error: No XMA found in file. Aborting"
get NAME basename
string NAME += " - VARIANT"
get SIZE asize
log NAME 0 SIZE
cleanexit
else
get SEEKSIZE long
math DATASTART += 0x18
goto DATASTART
get FREQ long
savepos OFFSET
math OFFSET += 0x1c
math OFFSET += SEEKSIZE
set SIZE FSIZE
math SIZE -= OFFSET
endian little
endif
endfunction
# ==================================\
# 4.2c Write SNW header to disk | * needs to be converted to standard cue or smpl section *
# ==================================/
startfunction getCueSNW
goto 0
FindLoc TEST string "Loop_Start" 0 ""
if TEST != ""
set CSIZE OFFSET
math CSIZE -= 0x5c
set NAME BNAME
string NAME += ".SNW_head"
log NAME 0 CSIZE
endif
endfunction
# ==================================\
# 4.2d search for XMA2 in SNW |
# ==================================/
startfunction SNWXMA2
FindLoc OFFSET string "RIFF" 0 ""
if OFFSET == ""
print "Error: No XMA found in file. Aborting."
cleanexit
endif
goto OFFSET
idstring RIFF
get SIZE long
math SIZE += 8
get NAME basename
string NAME += ".xma"
log NAME OFFSET SIZE # leave XMA2, no need to parse
endfunction
# ======================================\
# 4.3 PSB header (various XBLA games) | * needs some correction *
# ======================================/
startfunction processPSB
if COMMENTS == 1
print "processing PSB"
endif
goto 0x14
get INFO long
math INFO += 0x1e
goto INFO
get SIZE threebyte
savepos INFO
callfunction getSpecsRIFF 1 # see 4.1a
savepos OFFSET
math OFFSET += 0x2c
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==============================================================\
# 4.4 Variant from Are You Smarter Than A 5th Grader? (XBLA) |
# ==============================================================/
startfunction process5thGraderXMA
endian big
goto 0x30 # specs are easily accessible
get UNK short
get CH short
get FREQ long
endian little
set OFFSET 0x800
get SIZE asize
math SIZE -= OFFSET
set BLOCKSIZE 0x8000
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==========================================================\
# 4.5 Electronic Arts XMA variant (e.g. Battlefield series) |
# ==========================================================/
startfunction processEAXMA
if COMMENTS == 1
print "processing EA XMA"
endif
goto 0
idstring \x48\x0\x0\xc
endian big
get UNK short
get FREQ short
get UNK long
# get layers
savepos MYOFF
get DUMMY long
set i 0
do
math i += 1
get TEST short
get DUMMY short
while TEST == 0
math i -= 1
set LAYERS i
goto MYOFF
#####################
set LAYERS 1 ########
#####################
for k = 1 <= LAYERS
log MEMORY_FILE 0 0
set OFFSET 0xc
for i = 1
goto OFFSET
get TEST short
if TEST == 0x4500 # end marker, no more layers -> parse
get SIZE asize MEMORY_FILE
putVarChr MEMORY_FILE2 SIZE 0 long
log MEMORY_FILE2 0 0
set CH 2
set XMAVERSION 2
callfunction process_raw_data 1
cleanexit
endif
get SIZE short
math SIZE -= 0xc
get DUMMY longlong # only when 1 layer
savepos OFFSET
set BIAS 0
set ADJUST OFFSET
math ADJUST += SIZE
goto ADJUST
get TEST short
if TEST == 0x4400
elif TEST == 0x4500
else
goto ADJUST
do
get TEST byte
get DUMMY2 threebyte
savepos SIZE2
while TEST != 0x44
xmath BIAS "SIZE2 - 4 - OFFSET - SIZE"
endif
callfunction writeEAtoMEM 1
#set GO i
#math GO %= LAYERS
#if GO == k
# callfunction writeEAtoMEM 1
#elif GO == 0
# if k == LAYERS
# callfunction writeEAtoMEM 1
# endif
#endif
math OFFSET += SIZE
math OFFSET += BIAS
next i
next k
endfunction
startfunction writeEAtoMEM
goto OFFSET
append
log MEMORY_FILE OFFSET SIZE
append
get MSIZE asize MEMORY_FILE
math MSIZE x= 0x800
math MSIZE -= 1
putVarChr MEMORY_FILE MSIZE 0 # write 0 at end of block
endfunction
# ====================================================\
# 4.6 XWV header variant (e.g. Bloody Good Time XBLA) |
# ====================================================/
startfunction processXWV
if COMMENTS == 1
print "processing XWV XMA"
endif
endian big
goto 0x10
get OFFSET long
get SIZE long
goto 0x2a
get ID byte
if ID == 2
set FREQ 44100
elif ID == 1
set FREQ 22050
elif ID == 0
set FREQ 32000
else
print "Error: Unknown frequency identifier. Aborting."
cleanexit
endif
get CH byte
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==================================\
# 4.7 Microsoft XNA Framework *.xnb |
# ==================================/
startfunction processXNB
if COMMENTS == 1
print "process XNA Framework XMA"
endif
callfunction getXMAstart 1
set OFFSET XOFFSET
set INFO 0x47
callfunction getSpecsRIFF 1
get SIZE asize
math SIZE -= 0xc
math SIZE -= OFFSET
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ======================\
# 4.8 FFIR header (RE6) | * no parsing needed
# ======================/
startfunction processFFIR 1
if COMMENTS == 1
print "processing reversed header XMA"
endif
endian big
goto 0x16
get CH short
get FREQ long
findLoc OFFSET string atad 0 ""
math OFFSET += 4
goto OFFSET
get SIZE long
savepos OFFSET
endian little
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==================\
# 4.9 FUNl header | * e.g. Men In Black: Alien Crisis
# ==================/
startfunction processFUNl
set TESTMODE 0
set PARSE 1
set BLOCKSIZE 0x8000
if COMMENTS == 1
print "processing FUNl header XMA2"
endif
set OFFSET 0x800
goto 0x22
get CH short
get FREQ long
get SIZE asize
math SIZE -= OFFSET
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==============\
# 4.10 MUSX | Electronic Arts MUSX header
# ==============/
startfunction processMUSX
set TESTMODE 0
set PARSE 1
set BLOCKSIZE 0x8000
set OFFSET 0x800
goto 0x40
idstring "DATB"
get SIZE long
goto 0x50
get IDENT long
if IDENT == 6
elif IDENT == 0xff
get SIZE asize
get NAME filename
string NAME += ".pcm"
log NAME 0 SIZE
cleanexit
elif IDENT == 0x1 # Activision ADPCM
cleanexit
else
print "Unknown MUSX content. Aborting..."
cleanexit
endif
goto 0x4c
get FREQ long
get DUMMY long
goto 0x8c
get CH long
if CH <= 6
set BLOCKSIZE 0x10000
endif
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ======================\
# 4.11 Quake 4 variant | big endian, seek table at start
# ======================/
startfunction processQ4
if COMMENTS == 1
print "prosessing Quake 4 header variant"
endif
set TESTMODE 0
set XMAVERSION 1
endian big
goto 0x4
get CH long
get FREQ long
get SEEKSIZE long
set OFFSET SEEKSIZE
math OFFSET += 0x10
get SIZE asize
math SIZE -= OFFSET
endian little
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ====================\
# 4.12 STR variant |
# ====================/
startfunction processSTR
goto 4
endian big
get CODEC short
if CODEC != 0x166
print "ERROR: STR variant assumed but XMA identifiert at offset 4 not found. Please contact me at XeNTaX."
cleanexit
endif
get CH short
get FREQ long
goto 0x38
get SEARCHSIZE long
math SEARCHSIZE += 0x40
set OFFSET SEARCHSIZE
get SIZE asize
math SIZE -= OFFSET
set PARSE 1
set TESTMODE 0
set XMAVERSION 2
set ENABLE_SCAN 0
endian little
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==================\
# 4.13 RAKI variant | Rayman: Legends
# ==================/
startfunction processRAKI
endian big
goto 0x10
if BIAS == 4
get OFFSET long
endif
get OFFSET long
math OFFSET x= 0x800
FindLoc OFF string "data" 0 ""
math OFF += 0xc
goto OFF
get CODEC short
get CH short
get FREQ long
endian little
set BLOCKSIZE 0x10000
get SIZE asize
math SIZE -= OFFSET
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==================\
# 4.14 BF4 variant | Battlefield 4
# ==================/
startfunction processBF4
endian big
goto 0xe
get FREQ short
set CH 2
endian little
endfunction
# ==================\
# 4.15 BF4 variant | Battlefield 4
# ==================/
startfunction processSDNS
endian big
get DUMMY long
get FREQ long
get CH long
set OFFSET 0x1000
set BLOCKSIZE 0x8000
get SIZE asize
math SIZE -= OFFSET
endian little
callfunction write_raw_to_mem 1
callfunction process_raw_data 1
endfunction
# ==================\
# 4.15 SWTFU variant| Star Wars: The Force Unleashed
# ==================/
startfunction processSWTFU
get TSIZE asize
if TSIZE <= 0x810
cleanexit
endif
set GETCH 0xd
set GETFREQ 0x18
set OFFSET 0x800
goto 0x8
get TEST long
if TEST != 0
math GETCH += 0x4
math GETFREQ += 0x4
endif
goto 0x806
get TEST byte
if TEST != 0xfc
math OFFSET += 0x4
endif
endian big
goto GETCH
get LAYERS byte
if LAYERS == 3
set CH 6
else
set CH ""
endif
goto GETFREQ
get FREQ long
set BLOCKSIZE 0x10000
get SIZE asize
math SIZE -= OFFSET
set XMAVERSION 2
endian little
callfunction write_raw_to_mem 1
if CH == ""
callfunction getXMACH 1
endif
callfunction process_raw_data 1
endfunction
# ==================\
# 4.100 Others | * scan for possible XMA start
# ==================/
startfunction processScan
print "scanning for possible XMA stream starts..."
get BNAME basename
string BNAME += "_"
set SCAN 1
set SOFF 0 # search offset
get FSIZE asize
for s = 0
set QUIT 0
if SOFF < FSIZE
goto SOFF
callfunction getXMAstart 1
if XOFFSET != ""
#print "-> possible XMA start found at %XOFFSET%"
set NAME BNAME
set p s
math p += 1
string NAME += p
string WOFF p= "_0x%08x" XOFFSET
string NAME += WOFF
string NAME += ".rxma" # raw xma
get SIZE asize
math SIZE -= XOFFSET
log NAME XOFFSET SIZE
math SOFF += XOFFSET
math SOFF += 0x10
else
set QUIT 1
endif
else
set QUIT 1
endif
if QUIT == 1
break # quits function
endif
next s
endfunction
# ==================================\
# 4.Xa determmine XMA stream start |
# ==================================/
startfunction getXMAstart
if COMMENTS == 1
print "determining XMA stream start"
endif
for
set CONT 1 # continue?
FindLoc XOFFSET string \xfc 0 ""
if XOFFSET == ""
if SCAN == 1
set CONT 0
else
print "Error: No XMA stream start found. Aborting all operations."
cleanexit
endif
endif
if CONT == 1
#print "0xfc found at %XOFFSET%"
goto XOFFSET
get DUMMY byte # 0xfc
get TEST byte
if TEST == 0
elif TEST == 1
elif TEST == 3
else
set CONT 0
endif
endif
if CONT == 1
math XOFFSET -= 6
goto XOFFSET
get TEST byte
if TEST == 0 # no XMA start - continue testing heuristics
set CONT 0
endif
get DUMMY byte
endif
if CONT == 1
get TEST2 short
if TEST2 == 0
elif TEST2 == 1
elif TEST2 == 0x101
else
set CONT 0
endif
endif
if CONT == 1 # all test came back positive, so...
break # ... XOFFSET stays (break -> quit function)
else
math XOFFSET += 8 # jump after non-XMA 0xfc
endif
if XOFFSET >= FSIZE
if SCAN == 1 # in case of source file scan -> just return not-found identifier
set XOFFSET ""
break
else
print "Error: No XMA stream start found. Aborting all operations."
cleanexit
endif
else
goto XOFFSET # continue search from after last found 0xfc that was no XMA start
endif
next
endfunction
# ==================================\
# 4.Xb determine chanel count |
# ==================================/
startfunction getXMACH # inside MEMORY_FILE!
if COMMENTS == 1
print "detecting channel count"
endif
set CHOFF 7
goto CHOFF MEMORY_FILE
get IDENT byte MEMORY_FILE
if IDENT == 1
set CH 2
elif IDENT == 3
set CH 1
elif IDENT == 0 # e.g. from multichannel stream
set CH 2
else
print "ERROR: Not able to auto-determine channel count! Aborting all operations."
cleanexit
endif
endfunction
# ======================\
# 5. Standard functions | -----------------------------------------------------------------------------------------------------------
# ======================/
# ==========================================================\
# 5.1 Use OFFSET and SIZE to write the raw data to memory |
# (not needed for EA XMA without filler blocks) |
# ==========================================================/
startfunction write_raw_to_mem
if COMMENTS == 1
print "writing raw stream to memory (5.1 write_raw_to_mem)"
endif
putVarChr MEMORY_FILE SIZE 0 long
log MEMORY_FILE 0 0
putVarChr MEMORY_FILE2 SIZE 0 long
log MEMORY_FILE2 0 0
append
log MEMORY_FILE OFFSET SIZE
append
endfunction
# ==========================================\
# 5.2 Process the raw data from MEMORY_FILE |
# ==========================================/
startfunction process_raw_data
if COMMENTS == 1
print "processing raw stream (5.2 process_raw_data)"
endif
if CH > 2
if PARSE == 0 # that combination doesn't happen -> run in test mode instead
set TESTMODE 1
endif
elif CH == ""
callfunction getXMACH 1
endif
get SIZE asize MEMORY_FILE
if TESTMODE == 1 # write all possible combinations
get NAME basename
string NAME += " -unparsed.uxma" # raw data without header
log NAME 0 SIZE MEMORY_FILE
if WRITE_UNPARSED == 1
callfunction write_raw_xma 1 # raw data with header (determined specs)
endif
if PARSE == 1
callfunction parse 1
endif
elif TESTMODE == 0
if PARSE == 1
if WRITE_UNPARSED == 1
get NAME basename
string NAME += ".uxma" # raw data without header
log NAME 0 SIZE MEMORY_FILE
endif
callfunction parse 1
elif PARSE == 0 # add header to raw data
callfunction write_raw_xma 1
endif
endif
endfunction
# ===========================================================\
# 5.3 Add header to MEMORY_FILE (raw data) and write to disk |
# ===========================================================/
startfunction write_raw_xma
if COMMENTS == 1
print "writing raw data from MEM to MEM2"
endif
get SIZE asize MEMORY_FILE # write to MEMORY_FILE2 for XMA header call
log MEMORY_FILE2 0 SIZE MEMORY_FILE
get NAME basename
if TESTMODE == 1
string NAME += " -unparsed.uxma"
endif
string NAME += ".xma"
callfunction XMA 1 # add header and write to disk
endfunction
# ==================================================\
# 5.4 Parse call (from MEMORY_FILE to MEMORY_FILE2) |
# ==================================================/
startfunction parse
if COMMENTS == 1
print "parsing"
endif
endian little # just to be sure ;)
if TESTMODE == 1 # test different block sizes
putArray 0 0 0x8000 long # TESTRUN 1
putArray 1 0 0x10000 long # TESTRUN 2
if TEST_ADVANCED_BLOCKSIZES == 0
set TESTRUNS 2
elif TEST_ADVANCED_BLOCKSIZES == 1
putArray 2 0 0x20000 long # TESTRUN 3 (rare)
putArray 3 0 0x40000 long # TESTRUN 4 (very rare)
putArray 4 0 0x3000 long # TESTRUN 5 (extremely rare)
set TESTRUNS 5
endif
set LOOPS 1 # only one run, no matter how many actual channels
if TESTXMA1 == 1
set XMATESTS 2 # test both XMA1 and XMA2
elif TESTXMA1 == 0
set XMATESTS 1 # only test XMA2
endif
elif TESTMODE == 0 # only parse all channels when TESTRUN is deactivated
set TESTRUNS 1 # don't try blocksizes
set THREECH 0
if CH > 2
if CH == 3
set LOOPS 2
set THREECH 1
else # 6ch / 8ch etc.
set LOOPS CH
math LOOPS /= 2
endif
set CH 2
else
set LOOPS 1
endif
set XMATESTS 1 # use only the given XMA version
endif
for i = 0 < TESTRUNS # loop changes blocksize if TESTMODE is activated
if TESTRUNS > 1 # otherwise use the user-defined blocksize
getArray BLOCKSIZE i 0
endif
string BLOCKSIZE p= "%08x" BLOCKSIZE
for l = 1 <= LOOPS # loop for channel pairs
for x = 1 <= XMATESTS # note that this is 1 when TESTMODE or TESTXMA1 is deactivated
set FUNCCALL string "xma_parse.exe #INPUT# -b 0x"
string FUNCCALL += BLOCKSIZE
string FUNCCALL += " -"
if TESTMODE == 1
if TESTXMA1 == 1
string FUNCCALL += x # changes between 1 and 2
elif TESTXMA1 == 0
string FUNCCALL += 2 # only test XMA2
endif
elif TESTMODE == 0
string FUNCCALL += XMAVERSION
endif
string FUNCCALL += " -o "
set OFF l # changes with channel loops
math OFF -= 1
math OFF *= 0x800
string OFF p= "0x%08x" OFF
string FUNCCALL += OFF
string FUNCCALL += " -r #OUTPUT#"
comtype EXECUTE FUNCCALL
log MEMORY_FILE2 0 0
clog MEMORY_FILE2 0 SIZE SIZE MEMORY_FILE # from mem [to temp] to mem2 (mem stays)
encryption "" ""
#get NAME basename
#get NAME2 basename
#string NAME += ".mem"
#string NAME2 += ".mem2"
#get SIZE asize MEMORY_FILE
#get SIZE2 asize MEMORY_FILE2
#log NAME 0 SIZE MEMORY_FILE
#log NAME2 0 SIZE2 MEMORY_FILE2
set NAME BNAME
if TESTMODE == 1 # then TESTRUNS == 5
string NAME += " -b 0x"
string NAME += BLOCKSIZE
string NAME += " -"
if TESTXMA1 == 1
string NAME += x
elif TESTXMA1 == 0
string NAME += 2
endif
endif
if LOOPS != 1 # multichannel file (only when TESTMODE is deactivated)
set NUM l
string NAME += "_"
string NAME += NUM
endif
string NAME += ".xma"
get MSIZE asize MEMORY_FILE2
if MSIZE != 0
if l == 2
if THREECH == 1
set CH 1
endif
endif
callfunction XMA 1 # add header and write to disk
endif
next x # xma version loop
next l # channel loop
next i # blocksize loop
endfunction
# ==========================================================\
# 5.5 Add header in MEMORY_FILE3 and write to disk as NAME |
# ==========================================================/
startfunction XMA # variant of standard function (mem2 to mem3)
if COMMENTS == 1
print "adding header"
endif
get MSIZE asize MEMORY_FILE2
set RIFFSIZE MSIZE
math RIFFSIZE += 0x34
set PRESIZE RIFFSIZE # pre-alloc
math PRESIZE += 0x38
putVarChr MEMORY_FILE3 PRESIZE 0
log MEMORY_FILE3 0 0
set MEMORY_FILE3 binary "\x52\x49\x46\x46\xb8\x59\xa7\x00\x57\x41\x56\x45\x66\x6d\x74\x20\x20\x00\x00\x00\x65\x01\x10\x00\xd6\x10\x00 \x00\x01\x00\x00\x03\xe3\x9a\x00\x00\x80\xbb\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\ x02\x02\x00\x64\x61\x74\x61\x00\x58\xa7\x00"
putVarChr MEMORY_FILE3 0x04 RIFFSIZE long
putVarChr MEMORY_FILE3 0x24 FREQ long
putVarChr MEMORY_FILE3 0x31 CH byte
putVarChr MEMORY_FILE3 0x38 MSIZE long
append
log MEMORY_FILE3 0 MSIZE MEMORY_FILE2
append
if NAME == ""
get NAME basename
string NAME += ".xma"
endif
get M3_SIZE asize MEMORY_FILE3
log NAME 0 M3_SIZE MEMORY_FILE3
endfunction
# ==================================================
# E-N-D O-F S-C-R-I-P-T
# ==================================================
XMA Converting (requires decrypted XMA and FFMPEG)
Code:
quickbms.exe -o script.bms inputfiles\
pause
MOVE /y *.xma inputfiles\
pause
@echo off
SET /P ANSWER=1.MP3 2.WAVE 3.FLAC 4.WMA 5.OGG(1/2/3/4/5)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :mp3)
if /i {%ANSWER%}=={2} (goto :wave)
if /i {%ANSWER%}=={3} (goto :flac)
if /i {%ANSWER%}=={4} (goto :wma)
if /i {%ANSWER%}=={5} (goto :ogg)
:MP3
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn -ab 320k "newfiles\%%~na.mp3"
pause
exit /b 0
:FLAC
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.flac"
pause
exit /b 0
:WAVE
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.wav"
pause
exit /b 0
:WMA
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.wma"
pause
exit /b 0
:OGG
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.ogg"
pause
exit /b 0
Everything Else (major audio and video formats requires FFMPEG, XWMAEncode, DShow)
Code:
@echo off
SET /P ANSWER=1.MP4 2.MKV 3.AVI 4.WMV 5.MPEG1 6.MPEG2 7.XMV 8.AUDIO 9.MERGE 10.CAP 11.BIK 12.GIF(1/2/3/4/5/6/7/8/9/10/11/12)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :1)
if /i {%ANSWER%}=={2} (goto :2)
if /i {%ANSWER%}=={3} (goto :3)
if /i {%ANSWER%}=={4} (goto :4)
if /i {%ANSWER%}=={5} (goto :5)
if /i {%ANSWER%}=={6} (goto :6)
if /i {%ANSWER%}=={7} (goto :7)
if /i {%ANSWER%}=={8} (goto :8)
if /i {%ANSWER%}=={9} (goto :9)
if /i {%ANSWER%}=={10} (goto :10)
if /i {%ANSWER%}=={11} (goto :11)
if /i {%ANSWER%}=={12} (goto :12)
:1
SET /P ANSWER=1.Very Slow 2.Slow 3.Medium 4.Fast 5.Very Fast(1/2/3/4/5)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :mp4us)
if /i {%ANSWER%}=={2} (goto :mp4s)
if /i {%ANSWER%}=={3} (goto :mp4m)
if /i {%ANSWER%}=={4} (goto :mp4f)
if /i {%ANSWER%}=={5} (goto :mp4uf)
:2
SET /P ANSWER=1.Very Slow 2.Slow 3.Medium 4.Fast 5.Very Fast(1/2/3/4/5)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :mkvus)
if /i {%ANSWER%}=={2} (goto :mkvs)
if /i {%ANSWER%}=={3} (goto :mkvm)
if /i {%ANSWER%}=={4} (goto :mkvf)
if /i {%ANSWER%}=={5} (goto :mkvuf)
:3
SET /P ANSWER=1.Very Slow 2.Slow 3.Medium 4.Fast 5.Very Fast(1/2/3/4/5)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :avius)
if /i {%ANSWER%}=={2} (goto :avis)
if /i {%ANSWER%}=={3} (goto :avim)
if /i {%ANSWER%}=={4} (goto :avif)
if /i {%ANSWER%}=={5} (goto :aviuf)
:5
SET /P ANSWER=1.Very Slow 2.Slow 3.Medium 4.Fast 5.Very Fast(1/2/3/4/5)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :mp1us)
if /i {%ANSWER%}=={2} (goto :mp1s)
if /i {%ANSWER%}=={3} (goto :mp1m)
if /i {%ANSWER%}=={4} (goto :mp1f)
if /i {%ANSWER%}=={5} (goto :mp1uf)
:6
SET /P ANSWER=1.Very Slow 2.Slow 3.Medium 4.Fast 5.Very Fast(1/2/3/4/5)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :mp2us)
if /i {%ANSWER%}=={2} (goto :mp2s)
if /i {%ANSWER%}=={3} (goto :mp2m)
if /i {%ANSWER%}=={4} (goto :mp2f)
if /i {%ANSWER%}=={5} (goto :mp2uf)
:8
SET /P ANSWER=1.MP3 2.WAVE 3.FLAC 4.WMA 5.OGG 6.XBOX PCM 7.XWMA 8.ADW(1/2/3/4/5/6/7/8)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :mp3)
if /i {%ANSWER%}=={2} (goto :wave)
if /i {%ANSWER%}=={3} (goto :flac)
if /i {%ANSWER%}=={4} (goto :wma)
if /i {%ANSWER%}=={5} (goto :ogg)
if /i {%ANSWER%}=={6} (goto :XBOX)
if /i {%ANSWER%}=={7} (goto :XWMA)
if /i {%ANSWER%}=={8} (goto :ADW)
:mp4us
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset veryslow -crf 5 -c:a aac -b:a 128k "newfiles\%%~na.mp4"
pause
exit /b 0
:mp4s
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset slow -crf 7 -c:a aac -b:a 128k "newfiles\%%~na.mp4"
pause
exit /b 0
:mp4m
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset medium -crf 10 -c:a aac -b:a 128k "newfiles\%%~na.mp4"
pause
exit /b 0
:mp4f
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset fast -crf 15 -c:a aac -b:a 128k "newfiles\%%~na.mp4"
pause
exit /b 0
:mp4uf
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset ultrafast -crf 20 -c:a aac -b:a 128k "newfiles\%%~na.mp4"
pause
exit /b 0
:mkvus
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset veryslow -crf 5 -c:a ac3 -b:a 640k "newfiles\%%~na.mkv"
pause
exit /b 0
:mkvs
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset slow -crf 7 -c:a ac3 -b:a 640k "newfiles\%%~na.mkv"
pause
exit /b 0
:mkvm
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset medium -crf 10 -c:a ac3 -b:a 640k "newfiles\%%~na.mkv"
pause
exit /b 0
:mkvf
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset fast -crf 15 -c:a ac3 -b:a 640k "newfiles\%%~na.mkv"
pause
exit /b 0
:mkvuf
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v libx264 -preset ultrafast -crf 20 -c:a ac3 -b:a 640k "newfiles\%%~na.mkv"
pause
exit /b 0
:avius
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg4 -vtag xvid -qscale:v 1 -preset veryslow -c:a adpcm_ima_wav "newfiles\%%~na.AVI"
pause
exit /b 0
:avis
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v dv -qscale:v 1 -preset slow -c:a pcm_s16le "newfiles\%%~na.AVI"
pause
exit /b 0
:avim
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg4 -vtag xvid -qscale:v 1 -preset medium "newfiles\%%~na.AVI"
pause
exit /b 0
:avif
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg4 -vtag xvid -qscale:v 1 -preset fast "newfiles\%%~na.AVI"
pause
exit /b 0
:aviuf
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg4 -vtag xvid -qscale:v 1 -preset ultrafast "newfiles\%%~na.AVI"
pause
exit /b 0
:4
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v wmv2 -qscale:v 1 -preset veryslow -c:a pcm_u8 "newfiles\%%~na.wmv"
pause
exit /b 0
:mp1us
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg1video -preset veryslow -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp1s
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg1video -preset slow -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp1m
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg1video -preset medium -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp1f
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg1video -preset fast -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp1uf
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg1video -preset ultrafast -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp2us
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg2video -preset veryslow -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp2s
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg2video -preset slow -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp2m
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg2video -preset medium -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp2f
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg2video -preset fast -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:mp2uf
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -c:v mpeg2video -preset ultrafast -crf 20 -c:a mp2 -b:a 128k "newfiles\%%~na.mpeg"
pause
exit /b 0
:MP3
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn -ab 320k "newfiles\%%~na.mp3"
pause
exit /b 0
:FLAC
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.flac"
pause
exit /b 0
:WAVE
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.wav"
pause
exit /b 0
:XBOX
for %%a in ("inputfiles\*.wav") do xbadpcmencode "%%a" "newfiles\%%~na.wav"
pause
exit /b 0
:XWMA
for %%a in ("inputfiles\*.wav") do xwmaencode "%%a" "newfiles\%%~na.xwma"
pause
exit /b 0
:ADW
for %%a in ("inputfiles\*.wav") do xwmaencode "%%a" "newfiles\%%~na.adw"
pause
exit /b 0
:WMA
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.wma"
pause
exit /b 0
:OGG
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -vn "newfiles\%%~na.ogg"
pause
exit /b 0
:9
SET /P ANSWER=1.VTS 2.VOB 3.MP4 4.MKV 5.WMV 6.MPEG1 7.MPEG2 8.AVI(1/2/3/4/5/6/7/8)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :mergeVTS)
if /i {%ANSWER%}=={2} (goto :mergeVOB)
if /i {%ANSWER%}=={3} (goto :mergeMP4)
if /i {%ANSWER%}=={4} (goto :mergeMKV)
if /i {%ANSWER%}=={5} (goto :mergeWMV)
if /i {%ANSWER%}=={6} (goto :mergeMPEG1)
if /i {%ANSWER%}=={7} (goto :mergeMPEG2)
if /i {%ANSWER%}=={6} (goto :mergeAVI)
:mergeVTS
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.vts
pause
exit /b 0
:mergeVOB
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.vob
pause
exit /b 0
:mergeMP4
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.MP4
pause
exit /b 0
:mergeMKV
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.mkv
pause
exit /b 0
:mergeWMV
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.wmv
pause
exit /b 0
:mergeMPEG1
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.mpeg
pause
exit /b 0
:mergeMPEG2
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.mpeg
pause
exit /b 0
:mergeAVI
start mylist.txt
pause
ffmpeg -f concat -i mylist.txt -c copy mergedfile.avi
pause
exit /b 0
:7
SET /P ANSWER=1.WMV2XMV 2.WMV2XMVna 3.MERGEXMV(1/2/3)?
echo You chose: %ANSWER%
if /i {%ANSWER%}=={1} (goto :WMV2XMV)
if /i {%ANSWER%}=={2} (goto :WMV2XMVna)
if /i {%ANSWER%}=={3} (goto :mergeXMV)
:WMV2XMV
echo This will convert WMV8 with WMA9 audio to XMV. Will convert all WMV in the inputfiles folder
pause
for %%a IN ("inputfiles\*.wmv") do xmvtool -i "%%a" -o "newfiles\%%~na.xmv"
pause
exit /b 0
:10
ffmpeg -f dshow -i video="screen-capture-recorder" -f dshow -i audio="virtual-audio-capturer" -qscale:v 1 -preset fast output.avi
pause
:mergeXMV
echo This will merge a WMV8 and WAV to XMV. Must be named video.wmv and audio.wav. Can only do 1 at a time
pause
xmvtool -v "inputfiles\video.wmv" -a "inputfiles\audio.wav" -o Merged.xmv
pause
exit /b 0
:WMV2XMVna
echo This will convert a WMV8 to XMV with no audio
pause
for %%a IN ("inputfiles\*.wmv") do xmvtool -v "%%a" -o "newfiles\%%~na.xmv"
pause
exit /b 0
:11
echo This will convert all videos to BIK
pause
for %%a in ("inputfiles\*.*") do binkc "%%a" "newfiles\%%~na.bik" /#
pause
exit /b 0
:12
echo this will convert all videos to GIF. WARNING this will do the entire video so make sure the videos are exactly as you want the GIF
pause
for %%a in ("inputfiles\*.*") do ffmpeg -i "%%a" -b 2048k "newfiles\%%~na.gif"
pause
exit /b 0
Наслаждайтесь и не получите большую часть головной боли, пытаясь прочесать все этои