Мультисистемный эмулятор для различных платформ (в т.ч. PS3)
Может быть запушен на:
Linux, Windows, Apple, Web Browsers, Android, iOS, Blackberry, PlayStation 3, PSP, PlayStation Vita / TV,
Xbox, Xbox 360, Gamecube, Wii, Wii U, 3DS, Raspberry Pi, Open Pandora, GCW Zero
Эмуляция систем
MAME 2003 (эмулятор Arcade - MAME 0.78 Romset)
FInal Burn Alpha (эмулятор Arcade - FB Alpha v0.2.97.30)
Sega Genesis (MegaDrive) / Sega Master System / Sega Game Gear / Sega CD / Mega CD (эмулятор: Genesis Plus GX)
Super Nintendo (эмулятор: SNES9x Next)
GameBoy Advance (эмулятор: VBA Next)
GameBoy / GameBoy Color (эмулятор: Gambatte)
Nintendo Entertainment System (эмулятор: FCEUmm / NEStopia)
PlayStation 1 (эмулятор: PCSX ReARMed)
Neo Geo Pocket Color (эмулятор: Mednafen NGP)
Virtual Boy (эмулятор: Mednafen VB)
PC Engine / TurboGrafx-16 / PC Engine CD (эмулятор: Mednafen PCE Fast)
WonderSwan Color / Crystal (эмулятор: Mednafen Wonderswan)
Перемешайтесь по своей коллекции с помощью клона PS3 XMB меню.
После сканирования вашей коллекции игры будут отсортированы.
Меню поддерживает различные обложки и эффекты.
Список ядер исходя из того, что есть в pkg. Информация взята из USRDIR\cores\info\
2048
Cannonball
Amstrad - CPC (Caprice32)
Arcade (FB Alpha 2012)
Arcade (FinalBurn Neo)
Nintendo - NES / Famicom (FCEUmm)
Mattel - Intellivision (FreeIntv)
Sinclair - ZX Spectrum (Fuse)
Nintendo - Game Boy / Color (Gambatte)
Nintendo - Game Boy / Color (Gearboy)
Sega - MS/GG/SG-1000 (Gearsystem)
Sega - MS/GG/MD/CD (Genesis Plus GX)
Game Music Emu
Handheld Electronic (GW)
Atari - Lynx (Handy)
Arcade (MAME 2000)
Arcade (MAME 2003)
Arcade (MAME 2003-Plus)
Atari - Lynx (Beetle Lynx)
SNK - Neo Geo Pocket / Color (Beetle NeoPop)
NEC - PC Engine / CD (Beetle PCE FAST)
NEC - PC Engine SuperGrafx (Beetle SuperGrafx)
Nintendo - Virtual Boy (Beetle VB)
Bandai - WonderSwan/Color (Beetle Cygne)
Palm OS (Mu)
Nintendo - NES / Famicom (Nestopia UE)
Cave Story (NXEngine)
Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)
Nintendo - Pokemon Mini (PokeMini)
Doom (PrBoom)
Atari - 7800 (ProSystem)
Nintendo - NES / Famicom (QuickNES)
Nintendo - SNES / SFC (Snes9x 2005)
Nintendo - SNES / SFC (Snes9x 2005 Plus)
Nintendo - SNES / SFC (Snes9x 2010)
Nintendo - SNES / SFC (Snes9x - Current)
Java ME (SquirrelJME)
Atari - 2600 (Stella)
Nintendo - Game Boy / Color (TGB Dual)
Thomson - MO/TO (Theodore)
Quake (TyrQuake)
Nintendo - Game Boy Advance (VBA Next)
GCE - Vectrex (vecx)
Atari - Jaguar (Virtual Jaguar)
Наш расширенный интерфейс настроек позволяет вам настраивать все возможные варианты того, как игры запускаются и отображаются.
Каждый параметр имеет логическое значение по умолчанию, поэтому вы можете быстро настроить и быстро запустить.
Джостики автоматически настраиваются при подключении, как в настоящей игровой консоли.
Идеально подходит для многопользовательских игр, когда друг приносит свой собственный джойстик.
Вы также можете настроить джойстик вручную, чтобы назначить специальные действия для комбинаций кнопок.
Шейдеры - это эффективные графические фильтры, которые могут значительно улучшить рендеринг старых игр.
Они также могут использоваться для воспроизведения внешнего вида старых ЭЛТ-мониторов.
Вы даже можете совмещать их, чтобы создать свой собственный эффект. Возможности безграничны.
Разблокируйте достижения в ваших любимых классических играх!
RetroArch интегрируется с сервисом RetroAchievements для разблокировки трофеев и значков, как в современных веб-консолях.
Откройте для себя радость многопользовательских игр, используя встроенный Netplay в RetroArch.
Вы также можете использовать режим зрителя, чтобы посмотреть, как играют другие.
RetroArch может записывать ваш игровой сеанс в видеофайл.
Тот же механизм также позволяет вам транслировать свои игры на платформы, такие как Twitch.tv или Youtube.
Новые программы постоянно добавляются в библиотеку приложений RetroArch.
И с встроенным Core Updater от RetroArch, вы можете загружать новые программы напрямую, как только они станут доступны!
PlayStation 1 - bin|cue|img|mdf|pbp|cbnb|bin.z|bin.z.table
Super Nintendo - smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|
SWC|ZIP
Nintendo Entertainment System - fds|FDS|zip|ZIP|nes|NES|unif|UNIF / nes|NES|zip|ZIP|
fds|
FDS
GameBoy / GameBoy Color 9 gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
GameBoy Advance - gba|GBA|zip|ZIP
Arcade - zip|ZIP
Neo Geo Pocket Color - ngp|NGP|ngc|NGC|zip|ZIP
Virtual Boy - vb|VB|vboy|VBOY|bin|BIN|zip|ZIP
Sega - md|smd|bin|cue|gen|zip|MD|SMD|bin|iso|ISO|CUE|GEN|ZIP|sms|SMS|gg|GG|sg|SG
PC Engine / TurboGrafx-16 / PC Engine CD - pce|PCE|sgx|SGX|cue|CUE|zip|ZIP
WonderSwan Color / Crystal - ws|WS|wsc|WSC|zip|ZIP
INPUT: input swap override flag (for remotes) is cleared correctly
INPUT: allow specifying libretro device in remap files
INPUT: allow specifying analog dpad mode in remap files
INPUT: allow saving libretro device to remap files
INPUT: allow saving analog dpad mode to remap files
INPUT: allow removing core and game remap files from the menu
COMMON: Cores can now request to set a ‘shared context’. You no longer need to explicitly enable ‘Shared Hardware Context’ for Citra/OpenLara/Dolphin.
COMMON: Add ‘Delete Core’ option to Core Information menu.
COMMON: Allow Max Timing Skew to be set to 0.
COMMON: Change the “content dir” behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced
GUI: You can turn on/off ‘Horizontal Animation’ now for the XMB menu. Turning animations off can result in a performance boost.
GUI: Fix sublabel word-wrapping in XMB where multi-byte languages were cut off too soon
LOCALIZATION: Update Dutch translation
LOCALIZATION: Update Traditional Chinese translation
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Russian translation
WINDOWS: Provide default save / system / state / screenshot locations
LOBBIES: Show what country the host is in
MENU: Enable OSD text rendering for gdi and libcaca drivers
WINDOWS 98/ME/2K: Set default directory for MSVC 2005 RetroArch version.
WII: Better V-Sync handling, backported from SuperrSonic.
– Audio: Fix the Audio DSP picker
– CHEEVOS: Add support for Atari Lynx cheevos.
– CHEEVOS: Add support for RetroAchievements Leaderboards.
– GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
– GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
– GUI: (MaterialUI) Fix entry box highlight calculation.
– GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
– GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
– GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
– GUI: Add menu option for OSD background color.
– GUI: Add menu option for OSD text color.
– GUI: Add menu option to remove frame count from OSD.
– GUI: Allow wraparound of int/float settings when pressing the left key
– INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
– INPUT/LIBRETRO: Add support for analog buttons
– INPUT: Always show the controls menu even if descriptors are not set
– INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface
– INPUT: Apply descriptors only for the amount of cores the core supports
– INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
– INPUT: Fix absolute mouse move handling on the winraw driver
– INPUT: Ignore keyboard input if window is not active on udev driver
– INPUT: Sanitize the filenames of autoconfig profiles before saving
– LOBBIES: Fix crash on navigating left / right from the lobby menu
– LOCALIZATION: Update Dutch translation
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
– LINUX/PI: Broadcom VC4: Add Videocore config option
– LINUX/UDEV: Fix – RetroArch reads keyboard input when not focused with the udev input driver.
– NETPLAY: Fix disconnection not fully deinitializing Netplay.
– NETPLAY: Fix lan rooms when there is more than one room
– NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
– COMMON: Fix clear/free loop conditionals in playlists.
– WINDOWS/GDI: Fix flickering of text.
– WINDOWS/GDI: Fix graphics corruption on Windows 98
– WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
– WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
– WINDOWS: Fix menubar text corruption on Japanese locale systems
– WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
– WINDOWS: Support Windows 95, NT3.51, NT4
– WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
– WII: Use custom, embedded libogc SDK.
– WIIU: Initial touchscreen support for WiiU gamepad.
– WIIU: Add Cheevos support.
– SCANNER: Fix archive scanning.
– SCANNER: Support CHD files.
– SCANNER: Support Gamecube ISO scanning.
– SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
– SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
– CHEEVOS: Leaderboard support.
– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
– COMMANDLINE: Fix fullscreen toggle switch.
– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
– COMMON: Fix slowmotion ratio always being reset back to 1.
– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
– COMMON: New lightgun API.
– COMMON: New VFS (Virtual File System) API.
– COMMON: Fixed some playlist bugs.
– COMMON: New snow shader.
– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
– COMMON: Fix loading cores that require no content one after another.
– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
– EMSCRIPTEN: Fix references to browserfs.
– FREEBSD: Support libusb HID input driver.
– HAIKU: Buildfix.
– INPUT: Map clear button to DEL key.
– LINUX/X11: Add RetroArch logo to window title bar.
– LINUX/X11: Input driver now supports new lightgun code.
– LINUX/X11: Support window transparency (requires a compositing window manager).
– LOBBIES: Fix for crash on join netplay rooms via touch / glui.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– MENU: Snowflake menu shader effect.
– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
– PS3: HTTP requests / downloads should now work.
– PS3: Core Updater now works.
– PS3: Improved font rendering, enable STB Unicode font renderer.
– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.
– SCANNER: Fix crash from Windows-incompatible format string.
– VITA: Improve packaging, installation times.
– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
– VULKAN: Various stability fixes for WSI.
– WINDOWS: Add MSVC 2017 solution.
– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
– WINDOWS: Raw input driver now supports new lightgun code.
– WINDOWS: Use configured OSD/text message color on GDI driver.
– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
– WINDOWS: Improve version reporting under System Information.
– WINDOWS: Support window transparency.
– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on
3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
3DS: Initial networking support, HTTP requests won’t work yet.
3DS: Now reports memory and battery state.
AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
CHEEVOS: Fix unofficial achievements not being loaded.
CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
CHEEVOS: Support Neo Geo Pocket.
COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
COMMON: Fix bug ‘Last item in a Playlist is ignored’.
COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
D3D9: Add menu support for MaterialUI/XMB.
D3D10: Initial video driver implementation.
D3D11: Initial video driver implementation.
D3D11: SPIRV-Cross/slang shader support for D3D11.
D3D12: Initial video driver implementation.
DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
INPUT: show friendly names when available under input binds and system information
INPUT: show the config name when available under system information
GUI: Allow changing menu font color.
GUI: Menu visibility options for RGUI and MaterialUI.
GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
GUI/XMB: Add Monochrome Inverted icon theme.
GUI/XMB: Allow changing menu scale to 200%.
GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
HAIKU: Restored port.
KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
GL: ignore hard gpu sync when fast-forwarding
IOS10/11: Handle hardware keyboards and iCade controllers
NETPLAY: Add menu option to select different MITM (relay) server locations.
OSX: Modify HID buttons detection algorithm.
QB: Added –datarootdir.
QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
QB: Added –docdir.
SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
SOLARIS: Initial port.
SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
PS3: Enable Cheevos.
PSP: Enable threading support through pthreads.
SHADERS: SPIRV-Cross/slang shader support for D3D11.
SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
SUBSYSTEM: Subsystem saves now respect the save directory
Не очень понял как в нём работают шейдеры. Из всего их набора мне удалось заметить изменения только включив водяные круги и какое-то вычурное размыливание красок. Остальное формально включается, но никак картинку не меняет, не зависимо от того как именно включаешь, через шейдер пресет или вручную выбрав конкретный.
Кто сдаёт продукт вторичный, тот сексуется отлично
Вижу, что обсуждение сабжа не особо активно, но все же попытаю счастье получить ответ.
В настоящий момент интерес вызывает только эмуляция NES. На борту шайтан-машины есть 2 эмулятора NES. Вопрос: умеет ли хоть один из них делать на лету быстрое сохранение и быструю загрузку? На лету - я имею ввиду, что эти команды можно настроить на кнопки геймпада.
Теперь пытаюсь понять, как к чертям выключить шейдеры. Как? Перепробовал все, ничего не по душе. Хочу пиксели, не хочу мыло.
Как выключить все фильтры? Тыкните пальцем, а то все настройки облазил и ничего не нашел.
It includes DOOM, DOOM II, DOOM 3, and DOOM 3: Resurrection of Evil, as well as the 'Lost Mission'. All DOOM 3 content has been re-mastered in stunning 3D for an even more terrifying FPS experience.